Itadaki Street: Watashi no Omise ni Yottette Minigames and a stock market for more experienced players are also featured. To win, a player must make it back to the bank with the board's required amount, which includes the total value of the player's stocks, property value, and gold on hand. In most versions, up to four players can compete to win each board. Players must collect a set of four suits to level up and collect additional gold when they pass the starting position/bank. It is not necessary to own the entire block to develop a property, though controlling more than one property of a block allows the player to develop their properties to larger buildings and collect more from opponents. The games differ from Monopoly in that players can buy and sell stocks of a block, affecting the value of the block's stock by buying or selling that block's stock or by developing a player-owned property of that block which increases the value per share of stock for that block. The games are similar to Monopoly: players roll one dice to advance around a board, purchase unowned property they land on and earn money when opponents land on the player's property, and draw cards when they land on certain spaces. In 2011, game creator Yuji Horii stated he had considered bringing Itadaki Street to international audiences. The game was later incorporated into remakes of Dragon Quest III as a new minigame. While creating the first stage, a play test revealed the board was really hard, so a practice stage was constructed and was also too difficult, leading to stage one eventually becoming stage four. ![]() ![]() Horii in a 1989 interview stated he was working on a board game with former Famitsu editor Yoshimitsu Shiozaki and that working in a "completely different genre" to the Dragon Quest games was worthwhile.
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